Using custom emoticons from original WLM on Escargot?

The only solution right now is to get all the .dt2 files from your Messenger ObjectStore, rename their extension appropriately (.jpg, .png, or .gif; if you’re not experienced with analyzing those files on the inside it’s basically trial and error), and read them on your Escargot-patched client. @TReKiE goes over this in this post:

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