I wonder what the “contacts platform” is that makes WLM 2009 installs standalone work.
I am fully aware of that, and me and @valtron plan to find the root of the problem and apply the necessary fixes to make it compatible with WLM 2009.
Sorry, I didn’t remember the name It’s “Windows Live Communications Platform” (https://messengergeek.wordpress.com/2009/11/26/update-to-the-windows-live-communications-platform/) I faced the same problem and I made it login installing one of those contacts.msi. Anyways, it’s better to use the offline installer. Regarding the DLL, I guess that you wanted to avoid having to deal with the annoying “ppcrlconfig” which gives the login URL (Yeah, I know it’s a pain in the ass ) , but, why don’t just patch the URL on the fly with a trainer instead of rewriting the dll functions?
8.5 and 2009, are the best versions of the old MSN messenger.
Link to FULL offline installers: (Eng and spanish)
My favourite is WLM 14 and 16 I think these versions are best. 16 because the feed
Now i see where
wlcomm.exe comes from. Now it should be easy for @valtron to supply patched versions of the installer rather than get users to either patch it themselves, use a program to automate the patching, or supply the separate files users have to replace.
If you’re not in the know, I have plans for that with one of my projects,“The Patchening” (stupid name, I know ), but when I did try patching that, with MSN 7.5 as my testing version, it wouldn’t even login when told to, so I went with XP for the time being, since that doesn’t use the
ppcrlconfig DLL and instead queries the SRF. I also may have miscalculated certain things with initial testing, so I’ll setup everything properly when I can make some actual progress.
And we did utilize Detours-style patching at one point, with our program “MSN Switcher”, but I guess @valtron wanted to uninvolve separate programs doing the patching work later on in Escargot’s life, and instead supply pre-patched versions along with manual patching instructions to make setup less bulky, in a way.
@OhHelloThereImTheGuy Will have games on WLM 2009? or it is a secret?
Possibly not, as those use completely separate services we’ve looked into already. And we’ve only gotten one game “finished” (Tic-Tac-Toe). I put "finished’ in quotes because it required a few graphical assets to be recreated, and those aren’t the best, from what I’ve seen.
Yep, with the games we have serious troubles…
Can u put a description/book of a wlm game making? I wanna try it with my developing knowledge.
Or it is too dificult?
There used to be official documentation up on MSDN, but it seems to have been removed.
Ohh. I wanna my best for help but it seems to hard to get developing information of wlm.
The feeling when Microsoft destroys all good. But now github coming.
dont even get me started on the current apps, ActiveX File Sharing crashed 8.x
and they did take down the activity api, rip aapi.
I don’t own the server, it’s still basically Escargot.
Thanks for your explanation As I’ve said before, since I have my emu with full 2009 support, if I can help you with anything, please tell me
And my last questions, @OhHelloThereImTheGuy .
In wlm 2009 will work the voice chat and video chat? That is important to work of msn life And what kind of data collection if i can ask?
ps. thanks for your whole works for revive our favourite program for free. youre best
MSN voice and video chat still don’t work due to networking issues, which I assume is firewall-based, but as for data collection, it’s still the same old
CVR with the same old parameters.
Hehe. Pleasure to help speed the process of reviving your classic messengers.
If we can help for u please tell us and we’ll working on it