Hi. It’s been roughly a week since I last updated this.
This is more of a correction reply than anything.
Updates to prior replies
Right, about these…
So once upon a time, King decided to partner with the folks at Mochi to distribute some of King’s games on Flash game sites. This used a special subdomain; adgames.king.com. After the SWF attempts to connect to it and can’t, it shows
- Under maintenance page
- In certain cases, what appears to be a King error page featuring a construction monkey with a wrench (and a small preview of the freeroll page, for some reason?)
Editing the SWF to change all instances of adgames.king.com
gets most of these “ad games” working in JPEXS; after checking what it requests in Wireshark, it appears to POST to .../servlet/AdGameServlet
to grab the data for the game as if it was on Royalgames. It then grabs a 310x198 version of the logo for whatever you’re playing, and loads to a start menu page.
There is no way in hell I will manage to get this working locally.
It didn’t work because editing the SWF with ActionScript corrupted it. I didn’t really need to ask him, but hey, he’s the Moe, he knows what he’s doing.
With a bit of help from LeoV on the Flashpoint discord server, we managed to get this game fully working and randomized.
No it wasn’t. The SWFs for Model Studio and Top Model are literally the same.
…right, here’s what I’ve found on 1 vs. 100.
Loading the page that I linked to has the Flash plugin blocked by Chrome. Kinda spooky, but whatever. It then loads .../ctl/PracticeGameControl.swf?1565025064807
(which contains some hilariously tiny text reading Starting...
) before attempting to POST OpenGameServlet 4 times. The problem with this is that the POST lacks parameters or some stupid shit like that I don’t understand, so the servlet contains a whole bunch of nothing, making the game not load.
However, it appears that a flash loader is still up. Checking this in JPEXS however to look for potential assets reveals nothing more than disappointment;
{
if(_root.percentDone != undefined)
{
_root.percentDoneTxt.text = _root.percentDone + "%";
}
};
I’m just throwing shit around, but presumably it gets the asset to the game from the servlet, then uses this loader to show how much of the game has loaded?
This actually makes no sense. Whatever.
None of these will ever work, because the page where they would’ve been embedded has been lost to time and trying to Frankenstein my own didn’t work.
Luxor has been working since January. Somebody from the Sphere Matchers discord found it on a Chinese website.
That’s all.